One of the most important aspects of every modern game is a head-up display, which most of us know as the acronym HUD. This feature gives players an immediate overview of his health, munitions, map or for example in case of racing games also the position in the race, without having to open a menu and divided the gameplay into pieces. This is particularly true for dynamic and fast games that would be harmed by not having a visible HUD.
Given that Moonfall is an action RPG containing various skills, life energy, mana energy and an open-ended level design, it is necessary for players to have everything needed immediately visible during the actual gameplay. Therefore, not only that the game’s HUD contains everything mentioned in the previous sentence, it also shows the buttons which are skills activated by.
On the top left corner there are indicators of health and mana, unlocked skills are located in the middle of the top side and on the top right corner there is a mini-map. Below the mini-map is located a short list of active quests. The HUD is designed the way so it does not prevent a player from a comfortable playing, but on the other hand it is not too small neither.
Last but not least, the HUD in Moonfall will be able to be turned off, which can be suitable for those who like to make screenshots or to have a bigger challenge.