Evolution of the graphics

In previous blogs (Setting The World Style Part 1 and Part 2), we’ve discussed how the world and setting of our game changed over time. Here, we’re going to focus on how the graphics and visual style evolved to its...

Setting the World style – Fantasy vs Alternative Medieval (p.2)

Previously, we’ve shown our earliest attempts to set our world in a classic fantasy setting. In this blog, we’ll cover the rest of the process of finding a proper setting for Moonfall. Technologic Medieval In January 2016, we really made...

Setting the World style – Fantasy vs Alternative Medieval (p.1)

Recently, we have announced our upcoming 2D RPG Moonfall. We want you get an insight into the inner workings of our studio, so we've decided to write a series of blog posts from behind the trenches. The style and setting...

Fishcow proudly presents: Moonfall

Ladies and Gentlemen, the time has finally come to unveil MOONFALL, our upcoming side-scrolling RPG with beautiful hand-painted graphics, story driven gameplay set in an industrial gothic world, atmospheric music, and many more features. With that, of course, comes an official...